Karma3D

  1. Using physics engine to move boxes.
  2. Using physics engine to shoot at objects.
  3. Interaction with NPC.
  4. First person shooter mode.
  5. Rocket boots power-up.
PreviousNext Using physics engine to move boxes.Using physics engine to shoot at objects.Interaction with NPC.First person shooter mode.Rocket boots power-up.

I just wanted to share a project we made in an introcuction course to 3D computer graphics. Before we started, none of us had never written a single code segment in C++. So during a period of two months, we had to learn both C++ and OGRE from scratch (while at same time reading two other engineering courses). Our goal was not to make a complete game but to explore the process of game creation as much as possible. We did not completely model anything on our own, instead we modified already created models (for example we had to create animations to our game character). We used the PhysX wrapper NxOgre to handle the physics and irrklang for sound. We also used a modified version of spacegaiers "Advanced Ogre Framework" to handle different states.


Version 1.0. Dev by Per Karlsson (Log in) 10-11-20 Validate xhtml Validate CSS