





- Category: 3D-modelling
- Year: 2010
- Tags: 3D, Animation, Computer Graphics
- Software used: Blender
In a course called 3D Computer Graphics at my university we had the option to either focus on programming or modeling and animation in the final project. Since I decided to go full out on the programming, I took a distance course in learning the basics of modeling and animation in 3D software. The school that hosted this course couldn’t supply the students with versions of very expensive 3D software that exist and therefore we used the free and open source application Blender. At first I was bit skeptic to Blender but the more I learnt the more I realized how impressive it is considering its license. After a lot of exercises, we were free to specialize in anything around animation in a final project. Since I only weeks before had tried to make a successful walking cycle (and failed big time), I decided to try animating a skeleton setup. Eventually I managed to create a cartoon character with facial expressions, walking cycle, constraints similar to joints in a human body and with the ability to animate different parts of the body with inverse kinematics.
The final render.
Version 1.0. Dev by Per Karlsson (Log in) 10-11-20 Validate xhtml Validate CSS










